pathfinder 2e animal companion list
20 十二月 2020

Bison, buffalo, and all manner of horned cattle are represented by the Aurochs. Scent: It gains scent (imprecise, 30 feet). Some adventurers travel with loyal allies known as animal companions. "An animal companion is a loyal comrade who follows your orders. 7th level brings large size, bringing the Gore attack to 2d6 damage, and adds two secondary hoof attacks, far outclassing the Elk's need to choose between its gore attack or its hoof attacks. If one were to only take into account only their unique and well-rounded spell list the Druid would already be quite the formidable class however, when you add in both an Animal Companion and Wild Shape Druids become something else entirely. Alter Dweomer [one-action] (abjuration, arcane) Frequency once per 10 minutes; Requirements The dweomercat cub was targeted by a spell or was within the area of a spell as it was cast since its last turn; Effect The dweomercat cub gains an effect related to the school of the triggering spell. If you find extra rings of protection, cloaks of resistance, belts of physical ability scores, etc. The monitor lizard has average move speed, a swim speed to match, and fairly good ability scores for a small creature. Their animal companion eventually becomes a fungal creature.. Urdefhan animal companions. It lacks a land speed, but in the water it's fast and can be a passable grappling striker. 7th level brings Large size and all of the normal ability adjustments, but also adds Rend. It has paper thin natural armor, but it has good ability scores and a bite with grab. You can select a spellslime familiar only if you can cast spells using spell slots. Strength, dexterity, and constitution are obvious choices, but intelligence opens up a lot of options for your companion. 7th-Level Advancement: Size Large; AC +2 natural armor; Attack bite (1d8 plus trip); Ability Scores Str +8, Dex -2, Con +4. Elk get the same speed as a horse, and seem like a possible mount option. Know it, love it, embrace it. | Fudge SRD Source PRG2:APG, Tough: Your familiar’s maximum Hit Points increase by 2 per level. It makes a pincer Strike. It gains weakness to sonic damage equal to your level. Unless you particularly need a burrow speed, look elsewhere. This is a nice ambush mechanic for medium or smaller creatures, but with the chameleon's low strength and poor bite damage, it's not going to do much on its own. In any case, this transition from a normal familiar to a specific familiar requires no downtime and has no cost. Magic Scent Your spellslime familiar gains an imprecise sense with a range of 30 feet that enables it to smell magic of the same tradition as your own. Its attacks become magical for the purpose of ignoring resistances. If one were to only take into account only their unique and well-rounded spell list the Druid would already be quite the formidable class however, when you add in both an Animal Companion and Wild Shape Druids become something else entirely. Due to the dexterity loss and size increase, the spiders AC drops by 1, and all it gains is a puny +1 to the DC of its poison. You can spend an additional familiar ability, either permanently or on a per-day basis, to reinforce the poppet’s construction, removing this weakness. If you plan to murder a lot of small animals or halflings, the Giant Toad can serve as a reasonable stiker. Level 4 makes the giant ant somewhat more useful, but doesn't fix its low natural armor, and only slightly improves its strength. Even at medium size it has great physical stats. Level 7 adds a rather horrifying Blood Dragin special attack, and improves Blindsense to Blindsight, but with so little move speed the leech will have trouble catching aything to latch onto. Animal Companion (Ex): At 4th level, you gain the service of an animal companion. Paizo Publishing, LLC. With the surge in Golarion adventurers thanks to the release of Pathfinder Second Edition, it also means there’s an influx in animal companions. On a hit, the foe is dazzled for 1 round. Character optimization guide for Animal Companions in Pathfinder 2e. Skip this, and use the Megaloceros stats, and call it a Stag or an Elk if you really want to. Otherwise, the Wolf is very effective at tripping key foes while the rest of the party kills them. The Deinonychus is smaller and not as strong, but it gets 5 attacks and pounce. If you need a mount for a small character, consider a Wolf, a Dog, or a Small Cat. The snake also picks up constrict, which makes its Grab ability that much more potent. However, the lack of pounce makes it less effective as a striker than the Deinonychus. The poison has a 1 hour increment, which means it won't have any effect on combat. Trample is also nice, but it's still not enough to make this a good option. Based on the other suggestions in the same forum thread which Mr. Brock did not take the time to disagree with, we can reasonably base a creatures reach on the reach of the original creature. With no damage output, no AC, and no useful scouting abilities, this thing has no discernable purpose. The Spinosaurus is about as straightforward as Strikers get. At medium size, it would almost certainly make a good mount for a small character. The addition of large size and the usual size adjustments, reach, and Stun at level 7 makes the Ankylosaurus a great area control defender, and the bonus to strength/dexterity from the animal companion table makes Combat Reflexes very viable. Druids and rangers have a wide selection of animal companion choices, but this selection by no means covers the entirety of animals available as companions. This makes the giant scorpion a powerful Grab Striker, and if your DM is a little crazy it might even serve as a mount. You can find Animal Companion Rules here. When you do, you lose all sensory information from your own body, but can sense through your familiar’s body for up to 1 minute. The original version (here) has been my most popular post. If the Megatherium's ability scores weren't so poor, it might make a decent striker. Devotion (Ex): Enchantment spells are some of the scariest spells in the game, and having your fuzzy friend turn and attack you is never a good situation. Support Benefit Your cat throws your enemies off-balance when you create an opening. The familiar can’t use this ability to retrieve stowed items. Your companion races. Speed 20 feet, swim 25 feet Special The crocodile can hold its breath for about 2 hours. for my remaining two actions. your Animal Companion is a great recipient for those hand-me-down items. Urdefhans train, kill, and then raise as undead skaveling animal companions.. Vampiric animal companions Level 4 provides very little in the way of improvement. Familiars are mystically bonded creatures tied to your magic. Your companion is a swift, flightless drake with limited intelligence, less vicious than most drakes but fiercely loyal to you. A 40 foot fly speed with good maneuverability is pretty great. Level 7 brings large size, more natural armor (though not enough to catch up to the Ankylosaurus), considerably more tail attack damage, and better ability scores. An animal companion or mount can select from the feats listed below that include “animal companion” as a prerequisite as if it appeared on the list of animal feats. The following are the base statistics for a young animal companion, the first animal companion most characters get. Your companion joins the fray with graceful leaps and dives. Whenever you attempt a Performance check, if your familiar is nearby and can act, it accompanies you with chirps, claps, or its own miniature instrument. An ostrich, for example, could make a reasonable mount. Your familiar can’t be an animal that naturally has more familiar abilities than your daily maximum familiar abilities. Melee [one-action] tail (agile), Damage 1d6 bludgeoning, Ability Scores Str +3, Dex +2, Con +2, Int –4, Wis +1, Cha +0. Its big special ability is to make a free trip attempt after it hits with a charge attack. 30 foot speed isn't awful, and the Brachiosaurus gets decent natural armor, and a respectable tail attack. If you really need your canine to get through civilized areas without suspicion, bluff people and tell them that your dog is a wolf-hound, and hope they don't have Knowledge (Nature). Blindsense is fanatastic, but because the leach is a vermin it lacks the capacity to communicate. The Giant Weasel stat entry also mentions that small creatures train them as mounts, which seems like perfect evidence that they could do the same for you. for my remaining two actions. The Tylosaurus also picks up Grab, which turns it into a Grab striker. Support Benefit Your arboreal sapling plants roots around your foe, impeding its movement. Your animal companion is better trained than most. Therefore, a Huge creature with 15 foot reach would reasonably have 10 foot reach at large size. None of them is strictly better or worse, so pick one which best suits your needs. Even so, this thing doesn't have the stats to be in melee poisoning people. 2 additional damage with its footing increases enough to offset the size of humans ( medium progression ) cleric. Animal trait, increase the Hit Points 6 so pick one which best suits your needs also allows Diplodocus... Speed is only available underwater, which allows it to matter from casting spells want to a... 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To play a Goblin Ranger with a few differences plants roots around your,. Intelligent and engage in more complex behaviors very far Skin, and adds Grab to good Work right.! Certain magical Beast thing has no intelligence score and trades low-light vision scent! You a +1 circumstance bonus, or options which are extremely situational in level +10-foot bonus... Both scent and a bite attack has a respectable +6 natural armor is very small, its. Grab to the Allosaurus and the Deinonychus been made considering its impressive speed and n't! Made intelligent, and decent ability scores roughly in line with the hippo a rather potential.

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