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Venturing through the Temple of Mana and reaching the Mana Shrine means one can no longer return to the Temple of Mana and revisit prior sections of the area. The point of no return in Final Fantasy VII. The party can still return to Jade Passage by casting Exit, and from there to the world map. In the mobile and Steam versions, exiting the Interdimensional Rift immediately before the point of no return earns the "Forget Something" achievement. I like to do that in case I ♥♥♥♥ up or get unlucky with something. Tagline. Final Fantasy X Summary : Follow the exploits of the Summoner Yuna and her guardians as they battle an evil immortal enemy known as Sin in the blockbuster RPG Final Fantasy X. After Mika disappears return to the Airship via the save point. It is also the last time Aeris is playable, as she leaves the party after the boss battle against Demons Gate. Triggering the following cutscene will mean the player has passed the point of no return. If you want to go back to the world map to complete unfinished sidequests, 90% of the time the game will let you. Following that battle, the party cannot leave the room, and must enter the World of Darkness to battle the final boss. The player can still return to the past, but Insomnia is the only location accessible in the present. If you can, then the save point before the final boss. As long as you save every time you encounter a save point, you really can't get screwed over by the PONR. Beyond that, lie only the final battles. Boarding the shuttle (which carries a warning of there being no return) will begin the cutscenes leading to the final battle. Zack places the Goddess Materia to open the final door. Tribute to Yuna and Tidus with clips from Final Fantasy X & X-2 to "Point Of No Return" by DJ Encore Another point exists in Castle Palamecia where the player cannot return to the world map by any means once they have entered the castle using the airship until they have talked to the Dark Knight on the dungeon's top floor. During the post-game, the door will always be open and Lightning will give no warning prior to entering it. The point of no return should not be confused with unrevisitable locations or with missable things, although strictly speaking nearly everything in the game becomes unrevisitable once the point of no return is crossed. This can also be used to trigger the airship glitch. To my warning you must give ear: if into Pandæmonium you choose to go, the luxury of returning you shall not receive. The player can leave after defeating it, but a second trip in the room in will start the boss fight with Trance Kuja. Go do the final boss now, so you can see that it can be quite challenging. Porom's Tale is divided into three parts over different periods of time, and the player can only proceed through the first two points once. Usually, a save point can be found right before it. A point of no return seemingly exists when the player reaches the Interdimensional Rift, as it is no longer possible to page between zone maps. In general, there is no point where you cant ever go back and finish things you have missed. At the end of the Narthex is a door; upon approaching it, Lightning will announce, "Let's do this", and the door will open. Once you have entered into the final chapter of that continent, Chapter 13, and finished it, there is no way to return to that continent. The point of no return is entering the Sky Fortress Bahamut. The player can still save the game beyond this point. Final Fantasy IV: The After Years (ファイナルファンタジーIV ジ・アフターイヤーズ -月の帰還-, Fainaru Fantajī IV Ji Afutā Iyāzu - Tsuki no Kikan -?, lit. The true point of no return is in the throne room of the Citadel, after Noctis asks Prompto for a photo to take with him. The heroes confront Zemus in the Lunar Core. Through that doorway will be another door asking you to kill ten more fiends and finally a third doorway asking you to kill 15 fiends. However, a character called Isis joins the party whose teleportation magic lets the player visit previous towns. The point of no return is in the Narthex of Orphan's Cradle. Final Fantasy X Wiki Guide. by the main character questioning if the party is ready to continue. This could have been fixed if the developers removed the event that allowed the player to leave the zone. The point of no return is the top of the Crystal Tower where the party walks in front of the center mirror right before fighting Xande. You have to kill ten fiends in order to get through this doorway. Dissidia 012 Final Fantasy does not have a point of no return as the player can quit a gateway at any point. The room of the Northern Cave where the party first splits up can also become a point of no return due to the Save Crystal glitch. This is the point of no return, once you go further, there's no turning back, as Rikku correctly observes. The player can return to both past Lucis and Altissia by talking to Umbra at a lodging upon reaching Chapter 9. The point of no return is reaching the final platform and approaching the Academy's headquarters in Academia at 500 AF. Just before entering the final battles in Chapter 18, Aerith tells Cloud that its the point of no return. The reward for getting through all four doorways is a Lv. The player passes the point of no return when they approach the Tower of the Dead and enter the Nucleus inside Sin by examining a glyph on the side of the tower. Thirded. The point of no return is in Kefka's Tower, at the latest possible point before triggering the final battle by stepping on the switches behind the Warring Triad. The point of no return in Final Fantasy XIII-2. It can not be captured, due to it appearing only after the point of no return. Earlier Tales have individual points of no return. In the Advance and Complete Collection remakes, there is no true point of no return, as after the party kills the final boss, an all-clear file can be saved and the bonus dungeon, Lunar Ruins, can be accessed. Filling the game's bestiary unlocks several entries in the art gallery that is shared between the three games. The point of no return is in Central Shrine Passageway. The fight with Seifer atop Lunatic Pandora is considered a point of no return, as once he is defeated the player must fight Adel next, and time compression happens after she is defeated. After the battle with Apollo inside the Central Shrine, the player is forced to descend and fight the two Arsenals. Attempting to do so will have Marcie inform they can't leave while the tower is unstable. The game helpfully warns the player while saving in locations they cannot leave before defeating a boss, such as the Dreadnought Leviathan. 1 yr return FFX Chart vs Index S&P/ASX 20 S&P/ASX 50 S&P/ASX 100 S&P/ASX 200 S&P/ASX 300 All Ordinaries Small Ordinaries All Technology Consumer Staples Energy Financials Health Care Industrials Info Technology Materials Real Estate Comm. However, completing the final battles unlocks the final tier of the Crystarium and the player can keep playing by loading their save. The game contains four temporary points of no return in Story Mode. If the player exits the zone just after the cutscene before the final battle, and returns to the zone where Exdeath is fought, the music changes from "Ahead on our Way" to "In Search of Light." Usually, a save point can be found right before it. Some locations become unrevisitable after the point of no return in a Tale, but reloading the player after completing the Tale may place them back at an earlier location, so areas that can be revisited upon reloading are not noted here. Advancing to the last day is considered a point of no return, as only the final dungeon is available then, the rest of the game's locations being cut off. Some parts of the chapter might lock you in for a particular section, but you'll promptly gain access the following chapter. While the player can still access the world map in the time compressed world, nearly all locations are inaccessible, with only Chocobo Forests and bonus dungeons containing Guardian Forces free to explore. After beating the boss, an earthquake sends the party falling into the ground. Make a final save before going through, or do anything else you want before going up the path. The first one occurs after the party defeats the Coelacanth, the boss of Rela Cyel. The room and the bridge that leads to it cannot be visited from that point onwards or in multiplayer, and instead a portal appears directly after defeating the boss. Once the player approaches the Warring Triad on the Floating Continent after defeating Ultima Weapon, the player can no longer return to the World of Balance—the player must proceed to the World of Ruin. I haven't been able to find it, so I've just quit the game and re-lanched it, but it just doesn't feel right. After that encounter you'll be in a location called "City of the ****ed" you can traverse this area until you get to the point where a Giant Tower falls … To leave, the player takes control of Yuri and must talk to Gnash to make him press jump up and press a button hidden from view. Ryan86 1 year ago #4 Meaning, save everytime you see a save point, and you'll be fine. The final chapters, like the rest of the game, take the player to areas that cannot be revisited once left. After defeating the Coelacanth again, they leave the memory and are transported back to the world, being allowed to free-roam again. Old battles can be replayed by returning to that chapter and selecting the point at which one wants to start the game up again. This will lead to the final confrontation. At the end of the 7th floor, there's no turning back; moving onto the dark area will initiate the final boss battle. The final relic terminal is right before the final battle, but the player can get the bad ending earlier by accepting the Vermilion Bird Crystal's request for the cadets to become l'Cie. But in some Tales they may be unrevisitable saving in locations they can no Exit. A desired area in some Tales they may be unrevisitable the game with inside... You 're browsing the GameFAQs Message Boards as a guest 4 and will. 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